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Returnal multiplayer12/24/2023 ![]() Question: Was Returnal always in the back of your mind, in a way, something you were waiting for the technology to catch up to so you could make it? When did it come into play that this was the next step for you? We’re incredibly proud of what we accomplished as a team. It was crucial for us to hold on to that and make sure that it survived and thrived during the transition to a bigger game. The neon flare explosions, lots of particles. The unapologetic video game, arcade heritage. It was valuable for us to always remember that we have these timeless gameplay values we’ve explored in our previous games. It was interesting for us, because when you’re given so many new possibilities, it’s important to remember who you are. ![]() Each of those had an incremental step up in terms of refinement and technological progress, but with Returnal, the step was so high it almost felt like a wall we needed to climb over. Harry Krueger: We have maybe built a name for ourselves over the last 12-13 years for making these arcade-inspired games – Resogun, Nex Machina, Super Stardust HD and so on. At this point, looking back, how do you feel about making that leap from small bullet hell shooters to a roguelike with a plot bullet hell shooter? Question: Housemarque made a big jump in terms of the scale of the games you’re making. I’m sure our audio team are dancing in London and Helsinki. We wanted to push the boundaries of what you can do with PlayStation 5, with the Dual Sense and with 3D audio. I’m sure the team is going to be so proud to win best music and best audio design. How does an award differentiate itself when it’s determined by your peers, as opposed to the media or fan voting? Returnal leaders (left to right): Harry Krueger, Ilari Kuittinen, and Gregory Louden. Here’s an edited transcript of our interview. Should there be any news about the PC version, you will find out here on .I asked one of the questions about difficulty, while other journalists asked the rest. This should also be achieved by the title’s recent inclusion in the three-tier PS Plus service. An early announcement would be in line with Sony’s strategy of gradually bringing PlayStation exclusives from recent years to the PC, thereby expanding the player base. It is not yet clear when we can expect an official announcement or even release of Housemarque’s arcade rogue-lite shooter on PC, but it shouldn’t be long in coming. The Steam Achievements have also been updated and translated into 19 languages. Later, more explicit names such as “Atropos” – the planet the title is set on – and “Tower of Sisyphus” – indicating the new game mode – “Returning” and “Helios” – the spaceship of Selene, the protagonist. Initially rather inconspicuously, terms such as “third-person shooter”, “female protagonist”, “sci-fi” and “rogue-lite” were entered under the code name “Oregon”. For several weeks, more precisely since the release of multiplayer and new game modes on the PS5, attentive users have observed almost daily updates in the corresponding database of the Steam platform. Stands an announcement of the PC version of returnal soon before? According to the latest entries in the Steam database, then yes. But we urgently need more supporters: You can help too! This content would not be financially viable without the premium users.
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